August 23th, 2004
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Intro and History
Renegade, Super Dodge Ball, (Nintendo) World Cup (Soccer), River City Ransom,
Crash 'N' The Boys: Street Challenge, Super Spike V'Ball, and Double Dragon 1
through 3 for 8-bit NES were all originally created by Technos Japan. Many
other great games by them never made it to the US. Here is a list of all
home system (except not all of Double Dragons) and other noteworthy known
Other Technos history info:
Technos Japan page at GameFAQS
(American) Technos page at GameFAQs
Technos page at KLOV (American and Japan mixed together)
Other odd facts:
In Super Dodge Ball for NES, Bean Ball mode's 3/4 player option was removed
since no adapter was out in the US yet. Rahga engineered a Game Genie code
to access it in the US version but it requires the Japanese multiplayer hardware
to work. Only the NES/Famicom versions of the
original Dodge Ball have Bean Ball but Naxat Soft added a Quest mode to their
PC-Engine port of the arcade version.
The Play Choice version of Nintendo World Cup has 3P and 4P erased from the
titlescreen but when emulated with multiplayer support they are still
In their versions of Nekketsu Koukou Soccer (World Cup), Naxat Soft and
Nintendo both added 3/4 player support but both with a flaw where players 3
and 4 can barely aim.
The original Japanese version of CNTB: Street Challenge didn't have grafitti
all over the place.
On Gameboy, Nekketsu Kouha Kunio-Kun: Bangai Rantouhen and Double Dragon 2
are the same damn game!
Renegade / Nekketsu Kouha Kunio-kun
The first real street brawler|
This applies to the 8-bit NES/Famicom versions. I don't know about the others.
Codes and Tricks from Nintendo Power:
Hold Down on controller 2, Down Up Right Up Left Up Start = mission 2
Hold Down on controller 2, Up Down Left Down Right Down Start = mission 3
Hold Up on controller 2, Down Down Up Up Right Left Start = mission 4
Running jump kick the wall when time ends with 17 stage 1,
43 in stage 2,
59 in stage 3 = hamburger
Jump kick an enemy when time ends with 32 in stage 1,
25 in stage 2,
11 in stage 3 = super power
When 3rd enemy in stage 1 is down, sit on him and punch,
do the same to the 2nd enemy in the subway = 1-up heart
I've gotten 1-up hearts and super power in other stages. It's always a good
idea to pin and punch the first few several anywhere.
My stage 4 map (skill level 1) - paths to Sabu without repeating rooms or going back to stage 3
World Cup and Nekketsu Koukou Soccer
Also known as Hot Blooded High School Soccer or Kunio's Soccer|
WCandNKS FAQ v1.10
Message board at GameFAQs
Helpful reference pic (especially since team setup is arranged differently on PCE):
NNNesterJ movies (txt):
Warning: Watching these movies, mainly the World Cup one, may spoil
strategies you may have more fun finding on your own which may then spoil any
challenge the game still gives you.
wcsmovie.zip Using Japan against Argentina, 29-3 on bumpy field
nksmov1.zip against Fighters (some strategies and tricks)
nksmov2.zip against Fighters (ditto)
My NKS movies aren't as good since NNNesterJ runs the game too fast and you
don't have much time in a game to start with.
NNNesterJ save states (txt):
wcsfnj.zip - play tournament mode on different fields
wcst.zip - 2 player versus mode with P1 as USA and P2 as teams not normally usuable in vs
nkst1nj.zip - versus mode with P1 as teams not normally usuable and P2 as Nekketsu
nkst2nj.zip - versus mode with P1 as Nekketsu and P2 as teams not normally usuable
NESticle save states (txt):
wcsfield.zip - play tournament mode on different fields
wcsteam.zip - versus mode with P1 as USA and P2 as teams not normally usuable in vs
nksteam1.zip - versus mode with P1 as teams not normally usuable and P2 as Nekketsu
nksteam2.zip - versus mode with P1 as Nekketsu and P2 as teams not normally usuable
NESten save states (txt):
wcsteam3.zip - 3 player USA vs teams not normally usuable in vs
wcsteam4.zip - 4 player USA vs teams not normally usuable in vs
Magic Engine Save States:
I noticed that the hyper team I made a hacked save state to play as in the
Famicom Nekketsu Koukou Soccer has exactly the graphics of Argentina from
World Cup except different colors. They have a name shown on the score
screen. I can't read the Kanji, but here it is...
Can someone please translate this?
Hacked save states of the PC-Engine Duo version of Nekketsu High School
Soccer work even better than with the 8-bit NES/Famicom versions. With 3 and
4 players being supported by the emulator, any match being possible without
bad graphic glitches, and each save state being a substantial size I'm not
going upload a few hundred megabytes of hacked save states. But I have
uploaded four good sample save states. And I will upload whatever match
someone requests within reason, though I would probably upload them to a
directory over on geocities to save my host some bandwidth.
Notes about emulation:
Nester DC v7.1 - All around best and great Dreamcast port of Nester.
It's as close as you can get to playing on a real NES/Famicom, which is pretty damn close.
I currently can't seem to hack this emulator's save states since it compresses
states it saves on a memory card and lacks the option to save without compression.
NNNesterJ - Best PC emu I've tried so far. 3/4 player support for Japanese
games but doesn't correctly support 3/4 player US games. Runs Nekketsu Koukou Soccer too fast.
NESten - Runs either too slow or way too fast for me depending on settings.
Correctly supports 3/4 player US games, but no Japanese 3/4 player support.
NESticle - Not so good, but runs NKS at correct speed for me. v4.0 supports
most Technos games better than v4.2 does.
I always would much rather play the real thing than emulation but
unfortunately I haven't been able to figure out Game Genie codes to do what
my hacked save states do. Emulation does have its uses. And while using
Nester DC v7.1 you may forget you're playing an emulator. You may have
gotten a bad impression from an older version of Nester DC, but v7.1 is
definately very good.
Kunio-kun no Nekketsu Soccer League
Run - rapidly tap any of all eight directions
Evasion - double tap up/down while in possession of the ball
Pop ball up - A+B while you possess the ball
Super Shot (individual players' ones) - A+B to jump, B to shoot
Bicycle kick - B+A to jump, then back+B (does a generic super shot)
Insane Double Flipping Kick - Jump on top of a computer teammate, then press forward+B
Hurricane Kick - ?... Easy to do with Ugajin though.
Goalie moves when in your own goalie's box:
Jump - A+B
Shoulder Bash - A or forward/back+A or B
Dive - Up/Down + A/B
Jumping Dive - Up/Down + A + B
Uppercut - A+B to jump / Jumping Dive, then A/B
Spinning Uppercut - A/B at end of a dive or Forward+B
Playing as a goalie is badass. You can go and attack the opposing goalie in
their own goalie's box. A goalie's normal shot is stonger and can easily smash
through another goalie that normally blocks or catches super shots most of the
Translation patch at
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